Recently, I have become interested obsessed with design patterns. What caused the spark of excitement was that I was working on an algorithm similar to one of the patterns (I can't remember which) when I read Head First Design Patterns and realized it had already been created for me! By the way, I'd recommend Head First, it's a great learning series.
Also, I use the term "class" for "component" and "method" for "function". So without further ado, my first article on implementing design patterns in Coldfusion.
Decorator Pattern
A decorator more or less wraps a base class and well...decorates it. This can be useful when you have a scenario that would need a lot of classes to cover all of the possible combinations of objects.
I followed the example by Hal Helms as far as the class organization is concerned. Some of the decorators are me being funny (piglatin and mirror), but I can see some value in the TableDecorator, JsonDecorator and XmlDecorator.
Let me explain each file a bit more.
- Test.cfm
- Instantiates the components and outputs results
- Person.cfc
- Base class (whose methods will be overridden by the decorators)
- PersonDecorator.cfc
- Base decorator class (all decorators for Person will inherit from this class)
- PersonJsonDecorator.cfc
- Creates a JSON representation of a Person.
- PersonXmlDecorator.cfc
- Creates a XML representation of a Person by wrapping the elements with nodes that represent each element
- PersonTableDecorator.cfc
- Creates a table representation of a Person by wrapping elements with <td>'s and the entire Person with <tr>
Links
Thanks for posting these code examples. I’ve been reading recently about the Decorator Pattern and CF, but I’ve been confused about who exactly is inheriting from WHOM. Your examples cleared up some confusion.
Thanks.